Fair Play2026  

Everyone knows it doesn't exist – yet the right to believe in it remains.

Every game has rules.

 Rules exist to make the game fair. 

The game is fair because it has rules.

This perfect circle of logic is rarely questioned, and even more rarely do we ask: who drew the circle in the first place?

The exhibition FAIR PLAY places the viewer in the liminal space between the altar and the playground, or ritual sacrifice and mere recreation. Play is not a symbol of freedom, but a strictly controlled, closed system. Participants are reduced to objects and victims to mere props. FAIR PLAY is a diagnosis of a social context that is not new, but has become more exposed than ever in the digital age.

 - Who enters the game as a loser by default?

The Table of Silence: A central installation of lambs trapped within the rigid construction of a football table. a universal symbol, becomes a mechanical element of entertainment. Its rotation on metal bars trivialises suffering, turning it into a repetitive, senseless recreation.

Executives: Six oversized porcelain bowling pins with black blindfolds are alienated decision-makers who are simultaneously figures of power and passive targets. Here, blindness is either a choice or a prerequisite for survival within the hierarchy.

I=0: The digital colonisation of consciousness depicted through a ceramic target. At its centre is a porcelain brain, riddled with binary code.  (I) is negated and reduced to a statistical zero.

Pat: The moment where strategy ceases, leaving only the traces of control. A fingerprint on black porcelain serves as evidence of human presence in a system that has brought itself to a standstill.

Not Responding: Three lamb heads marked with the commands Ctrl, Shift, Esc. & The "Escape" is not an act of liberation.